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Star Archon
Star archons are the tacticians and strategists of Heaven. Gifted with insight and powerful magic, they spend much of their time steering long-term plans for Heaven's armies and good folk in the world.
Special Abilities
Explosive Rebirth (Su) When killed, a star Archon Explodes in a blinding flash of energy that deals 50 points of Damage (half Fire , half holy damage) to anything within 100 feet (Reflex DC 29 half). The save DC is Constitution-based. The slain Archon Reincarnates 1d4 rounds later as an advanced Shield Archon .
Spells Star archons cast Divine Spells as 19th-level clerics. They do not gain access to Domains or other Cleric abilities.
Attributes
AC
34, Touch 11, Flat-footed 32 (+9 Armor, +1 Dex, +1 Dodge, +12 Natural, +2 Shield, 1 Size) (+2 Deflection Vs. Evil )
Alignment
Lg
Aura
Aura Of Courage, Aura Of Menace (Dc 27), Magic Circle Against Evil
Base Atk
+19
CMB
+27
CMD
42
CR
19
Cha
23
Cleric Spells Prepared
(Cl 19th; Concentration +26)
9th— Implosion (Dc 26), Mass Heal , Miracle
8th— Dimensional Lock , Fire Storm (Dc 25), Holy Aura (Dc 25)
7th— Destruction (2, Dc 24), Holy Word (2, Dc 24), Resurrection
6th— Greater Dispel Magic , Heal , Mass Cure Moderate Wounds (3)
5th— Break Enchantment (2), Breath Of Life (2), Flame Strike (Dc 22)
4th— Cure Critical Wounds (3), Death Ward , Divine Power
3rd— Cure Serious Wounds (3), Dispel Magic (2), Invisibility Purge
2nd— Cure Moderate Wounds (4), Eagle's Splendor , Status
1st— Cure Light Wounds (4), Divine Favor , Sanctuary (Dc 18)
0— Guidance , Resistance , Stabilize , Virtue
Con
31
Creature Type
Outsider (Archon, Extraplanar, Good, Lawful)
DR
10/evil
Defensive Abilities
Explosive Rebirth
Dex
19
Environment
Any (Heaven)
Feats
Blind-fight , Cleave , Combat Reflexes , Dodge , Improved Initiative , Iron Will , Lightning Reflexes , Mobility , Power Attack , Stand Still
Fort
+21
HP
294 (19d10+190); Regeneration 10 ( Evil Weapons And Effects)
Immune
Electricity, Fire , Charm, Compulsion, Fear , Petrification
Init
Lg Large Outsider ( Archon , Extraplanar , Good , Lawful ) +8
Int
20
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+5 Holy Starknife +29/+24/+19/+14 (1d6+12/3)
Organization
Solitary Or Pair
Reach
10 Ft.
Ref
+17
Senses
Darkvision 60 Ft., Low-light Vision, Detect Evil , True Seeing ; Perception +29
Size
Large
Skills
Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (Arcana And Engineering) +14, Knowledge (History And Nature) +18, Knowledge (Religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17
Space
10 Ft.
Special Attacks
Smite Evil 1/day (+6 Attack And Ac, +29 Damage)
Speed
40 Ft., Fly 120 Ft. (Good); 30 Ft. (Fly 90 Ft.) In Armor
Spell Resistance
30
Spell-Like Abilities
(Cl 19th; Concentration +25)
Constant— Detect Evil , Magic Circle Against Evil, True Seeing
At Will— Aid , Continual Flame , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Message , Sunbeam (Dc 23)
1/day— Meteor Swarm (Dc 25), Polar Ray (Dc 24), Prismatic Spray (Dc 23), Sunburst (Dc 24)
Str
24
Treasure
Double (Full Plate, Heavy Steel Shield, +5 Holy Starknife )
Will
+15; +4 Vs. Poison
Wis
24
XP
204,800
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